The Use of Crossword for Teaching English Vocabulary at ICC Ladang Kosma
DOI:
https://doi.org/10.61227/arji.v7i2.396Keywords:
Teka-teki silang, metode pengajaran, persepsi siswaAbstract
This study investigated the use of crossword puzzles as a strategy to overcome challenges in English vocabulary acquisition, particularly those arising from the limitations of traditional learning methods such as memorization. This study aimed to analyze the effectiveness of crossword puzzles as a teaching method and explore students' perceptions of its use. Using a qualitative case study approach, six students at ICC Ladang Kosma Malaysia participated in this study. The subjects in this study were grade 6 students who were undergoing an English learning program. They were selected based on their active participation in the learning process and their willingness to engage in teaching activities using crossword puzzles. Data were collected through observation, semi-structured interviews, and documentation. Data were analyzed using an interactive model, which included three main stages: data reduction, data presentation, and conclusion drawing. The findings of this study revealed that the structured implementation steps of preparation, guided practice, and individual assignments effectively improved students' vocabulary mastery, with scores ranging from 80 to 100. Students highlighted that the activities were fun, interesting, and beneficial for memory retention. The contribution of this study lies in providing insights for educators to develop more interactive teaching methods that are in accordance with students' learning characteristics, so that the learning process becomes more effective and meaningful
Downloads
References
Chia, M. H., & Li, H. (2022). The impact of game-based learning on vocabulary acquisition: A case study of crossword puzzles in an ESL context. Journal of Educational Technology & Society, 25(1), 113-126.
Baharudin, R., & Salleh, M. S. (2020). The influence of active learning techniques on students' cognitive engagement and vocabulary retention. Journal of Educational Psychology and Development, 31(3), 45-56.
Hadi, S. A., & Kurniawati, D. (2021). Penggunaan metode permainan edukatif untuk meningkatkan penguasaan kosakata bahasa Inggris siswa sekolah dasar. Jurnal Ilmu Pendidikan, 18(1), 75-83.
Hasibuan, T. R., Harida, E. S., & Siregar, F. R. (2018). IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH CROSSWORD PUZZLE TECHNIQUE AT SD MUHAMMADIYAH 1 PADANGSIDIMPUAN. TAZKIR: Jurnal Penelitian Ilmu-Ilmu Sosial Dan Keislaman, 4(1), 91. https://doi.org/10.24952/tazkir.v4i1.1067
Ishtiaq, M. (2019). Book Review Creswell, J. W. (2014). Research Design: Qualitative, Quantitative and Mixed Methods Approaches (4th ed.). Thousand Oaks, CA: Sage. English Language Teaching, 12(5), 40. https://doi.org/10.5539/elt.v12n5p40
Ling, N. S., & Abdul Aziz, A. (2022). The Effectiveness of Game-based Learning Strategies on Primary ESL Learners’ Vocabulary Learning. International Journal of Academic Research in Progressive Education and Development, 11(2), Pages 845-860. https://doi.org/10.6007/IJARPED/v11-i2/13266
Miles, M., Huberman, A., & Saldana, J. (2014). Qualitative Data Analysis (3nd ed.). USA: Sage Publications.
Nurhayati, H., & Setiawan, P. (2021). Active learning strategies in English language teaching: A systematic review of recent applications. Studies in Higher Education, 46(4), 888-904.
Prasetyo, Z., & Widodo, W. (2020). Keterbatasan metode tradisional dalam pembelajaran dan dampaknya terhadap penguasaan materi oleh siswa. Jurnal Pendidikan Indonesia, 12(2), 101-110.
Puspita, N., & Sabiqoh, N. (2017). Teaching Vocabulary by Using Crossword Puzzle. English Education.
Rahayu, A. C., & Wl, M. Y. (2021). THE USE OF CROSSWORD PUZZLE IN TEACHING ENGLISH VOCABULARY. English Teaching.
Ramli, N. A., & Ibrahim, R. (2023). Enhancing vocabulary retention through crossword puzzles: A study on Malaysian ESL learners. International Journal of Educational Research, 45(2), 57-70.
Rini, S. T., & Herawati, E. (2023). Inovasi dalam metode pengajaran: Meningkatkan kualitas pembelajaran di era digital. Jurnal Inovasi Pendidikan, 10(1), 50-63.
Riris Nurkholidah Rambe, & Putri, R. T. (2024). Crossword Puzzle Learning Media to Improve Mastery of Indonesian Vocabulary in Elementary School. Jurnal Ilmiah Sekolah Dasar, 7(4), 762–768. https://doi.org/10.23887/jisd.v7i4.61292
Setiadi, I. (2021). Peningkatan Keaktifan dan Kemandirian Belajar Matematika Siswa dalam Jaringan Synchronous Menggunakan Media Crossword Puzzle. Suska Journal of Mathematics Education, 7(1), 1. https://doi.org/10.24014/sjme.v7i1.11938
Singh, P., & Kumar, R. (2021). Using crossword puzzles to enhance English vocabulary learning in Malaysian classrooms: A pedagogical approach. Educational Review International, 18(2), 153-165.
Sugiyono. (2022). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Tambaritji, V. N., & Atmawidjaja, N. S. (2020). IMPROVING STUDENTS’ VOCABULARY MASTERY USING CROSSWORD PUZZLE. PROJECT (Professional Journal of English Education), 3(5), 588. https://doi.org/10.22460/project.v3i5.p588-596
Ulandari, P. (2018). Submitted in Partial Fulfillment of the Requirements for Gaining the Degree of Bachelor of English Education Department.
Wahyuni, S., & Santosa, M. (2022). Pengaruh metode pembelajaran berbasis permainan terhadap motivasi dan prestasi belajar siswa. Jurnal Pendidikan dan Pengajaran, 6(2), 89-102.
Zagoto, I., & Laia, R. R. S. A. (2022). CROSSWORD PUZZLE GAME FOR TEACHING VOCABULARY. Research on English Language Education, 4(2), 1–6. https://doi.org/10.57094/relation.v4i2.381
Zakaria, T. B. (2024). APPLICATION OF CROSSWORD PUZZLE LEARNING MEDIA TO INCREASE STUDENTS’ LEARNING INTEREST IN SOCIOLOGY LEARNING AT SMA MUHAMMADIYAH LAMAHALA. 5(1).
Zugarini, A., Zeinalipour, K., Kadali, S. S., Maggini, M., Gori, M., & Rigutini, L. (2024). Clue-Instruct: Text-Based Clue Generation for Educational Crossword Puzzles (No. arXiv:2404.06186). arXiv. https://doi.org/10.48550/arXiv.2404.06186
Additional Files
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Authors

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Similar Articles
- Amin Labaik, Penerapan Model Pembelajaran Mind Mapping dalam Pembelajaran Isi kandungan Q.S. Quraisy dan Q.S. AlInsyirah Tentang Ketentuan Rezeki dari Allah , Action Research Journal Indonesia (ARJI): Vol. 3 No. 2 (2021): Action Research Journal Indonesia (ARJI)
- Uswatun Hasanah, Ahmad Yani, Muslimin Muslimin, Nurlaila Nurlaila, Pembinaan Etika Berpakaian di Era Tabarruj: Strategi Pedagogis Guru PAI di SMPN 4 Lambu , Action Research Journal Indonesia (ARJI): Vol. 8 No. 1 (2026): Action Research Journal Indonesia (ARJI)
- Dwi Nurul Desilawati, Ira Restu Kurnia, Inovasi Media Monalisa sebagai Upaya Meningkatkan Literasi Budaya Siswa Kelas IV Sekolah Dasar , Action Research Journal Indonesia (ARJI): Vol. 7 No. 4 (2025): Action Research Journal Indonesia (ARJI)
- Shahrul Haikal, Munawar Rahmat, Mohammad Rindu Fajar Islamy , Revitalisasi Peran Guru PAI dalam Membangun Ketahanan Spiritual Siswa Generasi Alpha di Era Digital , Action Research Journal Indonesia (ARJI): Vol. 8 No. 2 (2026): Action Research Journal Indonesia (ARJI)
- Adinda Nur Azizah Rakhma, Awalina Barokah, Komik Digital Edukatif Berbasis STEM Sebagai Media Inovatif Untuk Meningkatkan Literasi Sains , Action Research Journal Indonesia (ARJI): Vol. 7 No. 3 (2025): Action Research Journal Indonesia (ARJI)
- Lidya Anastasya Ginting, Awalina Barokah, Pengembangan Puzzle Kata untuk Meningkatkan Berpikir Kritis IPAS Sekolah Dasar , Action Research Journal Indonesia (ARJI): Vol. 7 No. 3 (2025): Action Research Journal Indonesia (ARJI)
- Febyan Cein Claresta, Devi Liani, Upaya Meningkatkan Hasil Belajar Peserta Didik Pada Mata Pelajaran Matematika dengan Metode Pembelajaran Problem Based Learning di Kelas 4 SD Peradaban Global Qur’an Kota Cirebon , Action Research Journal Indonesia (ARJI): Vol. 4 No. 1 (2022): Action Research Journal Indonesia (ARJI)
- Putri Nurina, Desi Setiyadi, Peran Guru dalam Pengelolaan Lingkungan Emosional Siswa: Studi Fenomenologi dengan Pendekatan Teori Emosi Daniel Goleman , Action Research Journal Indonesia (ARJI): Vol. 7 No. 4 (2025): Action Research Journal Indonesia (ARJI)
- Riza Kusumawati, Dwi Mulyati, Muhammad Iqbal Al Ghozali, Penggunaan Model Pembelajaran Picture and Picture Untuk Meningkatkan Hasil Belajar Kompetensi Dasar IPA Siswa Kelas IV SD Negeri 1 Lurah , Action Research Journal Indonesia (ARJI): Vol. 2 No. 4 (2020): Action Research Journal Indonesia (ARJI)
- Muhammad Wazid Husni , Irma Noviana , Venty Zuslia , Nazih Sadatul Kahfi, Eksplorasi Peran Gamifikasi dalam Memodernisasi Pendidikan Sekolah Dasar: Tinjauan tentang Keterlibatan dan Peningkatan Pembelajaran , Action Research Journal Indonesia (ARJI): Vol. 8 No. 1 (2026): Action Research Journal Indonesia (ARJI)
<< < 14 15 16 17 18 19 20 21 22 23 > >>
You may also start an advanced similarity search for this article.


